A downloadable asset pack

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This was created because at times I found  certain maps  FPS lower than others and when I  had so many events linked together it was hard to see which may be the culprit, this keeps track of Parallel events since those are the biggest offender of not being terminated    correctly or given enough  time in between command restarts.   Best used while doing a test playthrough, you can monitor your Parallel Event use , making sure they do not bog down your project performance.    This was tested on Corescript 1.9.0. any other versions of RPG MAKER MZ were untested. 

Features

  • Detects Map & Common Parallel events

  • Catches no-Wait loops (per-frame activity tap)

  • Optional detailed list each interval

  • Optional duplicate logic warning

  • Lightweight, read-only;  debug console-only

How to Use

  1. Add BU_ParallelEventTracker.js to js/plugins/ (after core plugins).

  2. Playtest → press F8 to view logs.

  3. Tweak params: Interval, Activity Window (ms), List Details, Duplicate Scan, Hybrid Scan.

Compatibility: RPG Maker MZ (works with VisuStella, etc.)
Credits: Regeta — Bofyne Unit: The Omega Contract
Steam: https://store.steampowered.com/app/2510480/Bofyne_Unit__The_Omega_Contract/

License & Disclaimer
Free for commercial/non-commercial use with credit. No warranty. Back up your project before use. Remove from project for deployments!

Download

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Click download now to get access to the following files:

ParallelEventTracker.zip 5 kB

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